Skip to main content

Full text of "XBOX Manual: Metal Gear Solid 2 Substance"

See other formats


^ i 1.^ f i ^"if m^ 



S D R ^ A I^ 

the silence is broken 





he most suspenseful 
.interactive experience! 



TT^mrr 






Violence 
Blood and Gore 



ISsf^SwSsSSP^ 



■-rWSi^^^ h^iiM^immmmmmmmmmi^ 



[^>//www.replacewentdocs.coni^ 







TACTICAL ES_,P\|'0-NA GWfW^A C T I N 

SflEIMEAR SOLID 2 



SUBSTANCE 




Tmrn. 



1A 



Le SuperClub Videotron 

I NS 





UH 



4242LO 




® 



USING THE XBOX VIDEO GAME SYSTEM/pg 002 



1 . Set up your Xbox video game system according to the instructions in its Instruction Manual 

2. Press the power button and the status indicator iight will light up 

3. Press the eject button and the disc tray will open 

4. Place the Metal Gear Solid®2. SUBSTANCE disc on the disc tray with the label side 
facing up and close the disc tray 

5. Follow on-screen instructions and refer to this manual for more information about playing 
Metal Gear Solid®2 SUBSTANCE 



Disc tray 




Controller port 1 
Controller port 2 



Eject button 

Power button 



Controller port 4 
Controller port 3 



To avoid damage to di^cs or the disc drive 

• Insert only Xbox-compatible discs into the disc drive, 

• Never use oddly shaped discs such as star-shaped or heart-shaped discs 

• Do not leave a disc in the Xbox console for extended periods when not in use 

• Do not move the Xbox console while the power is on and a disc is inserted 

• Do not apply labels, stickers, or other foreign objects to discs 



NEW GAME! start playing the original "Metal Gear Solid®2" from 
the beginning 

GAME; Continue playing the original "Metal Gear 
Solid®2" using previously saved data 

OPTION: Adjust various game settings 

SPECIAL; Enter the Special Menu 

MISSIONS: Engage in combat training consisting of a number of 
different stages, 

SNAKE TALPR: p]ay any of five different stories starring Solid Snake. 

NOTE: Certain menus may not be available the first time the 
game is played 




USING THE XBOX CONTROLLER/pg 003 



1 . Insert the Xbox Controller Into any controller port of the Xbox console For multiple players, 
insert additional controllers 

2. Insert any peripherals (for example, Xbox Menriory Units) Into controller expansion slots as appropriate. 

3. Follow on-screen instructions and refer to this manual for more infomnation about using the 
Xbox controller to play "Metal Gear Solid®2 SUBSTANCE" 



i 



Expansion slot A 



Right trigger 



Leftthumbstick 



BACK button 
START button 




Expansion slot B 



Left trigger 




Directional pad Right thumbstick 



DirCT L" /LEFTTHUMBSTICK 

Normal View: Move 

First Person View: Look around (when left 

thumbstick Is clicked in) 

RIGHT THUMSSTIC 

Corner View: Change direction of camera 



BACK eUTTON 

Enter Codec Mode 



Tanker Chapter: Pause 

Big Shell Chapter: Pause / Display map 

Y Button: Lock-on button 

Lock onto an enemy soldier (when weapon is 

equipped) 

• Not all weapons can be used to lock onto a target. 

LF"" ---.-■,--- 

Normal View: Select / Equip items 

Corner/First Person View: Peek 

LE" STIC'ii (v^'HE^i nLi^KPn imi 

First Person View button 

Switch First Person View on & off / Zoom 

camera during cinematics 



Rir. -^- 

Normal View: Select / Equip weapons 

Corner/First Person View: Peek 

: Weapon button 
Use weapon, throw/choke (when no weapon is 
equipped) 

A Butto:-.; Crawl button/Confirmation button 
/Enter buttom 

Switch between crouching/crawling and 
standing positions 

■ Action button 
Tum handles, climb onto platforms, hang down 
from railings, etc 

B BuHor.: Punch button/Cancel button 

Punch 

Knock (when flattened against a wall) 

NOTE: Controls can be changed on the 
"Options" screen (see P32) 



TACTICAL ESPIONAGE ACTfON/r.a V 



METAL GEAR/METAL GEAR SOLID/pg OOC 



STEALTH 



GAME 



INFILTRATE AND AVOID DETECTION 



STEAL 

vt.{stole stolen} to perform an action in a silent, secretive manner. 

vi. to proceed secretively, to sneak to move silently. 

n. stealth the act of moving silently and secretly 



"Metal Gear Solid®2 SUBSTANCE" is a tactical espionage action game 

rhe player must single-handedly infiltrate a facility under enemy control and carry out 
a covert operation 

If an enemy soldier spots the player, the soldier will call his comrades and attack 
Since the player doesn't stand much of a chance when vastly outnumbered in battle, 
jnnecessar/ conflict should be avoided whenever possible 

'Metal Gear Solid®2: SUBSTANCE" is composed of the original game, "Metal Gear 
3olid®2, Sons of Liberty^M", a "Missions" pack featuring new stages to play, and five 
additional playable stories called "Snake Tales " 

n this manual, "Metal Gear Solid®2: Sons of Liberty™" will hereafter be referred to 
as "Metal Gear Solid®2" or simply "the original game." 



■f^ 



■K-Mip 1^ ii-r r; r, ur-AT/CK^i UPRISING 
FROM "METAL GEAR" (RELEASED 1987) 

FOXHOUND agent Solid Snake infiltrates Outer Heaven, a fortress-nation deep in the 
heart of South Africa, and destroys their prototype weapon Metal Gear, a walking 
tank with nuclear capability In the process, he discovers that the leader of Outer 
Heaven is none other than Big Boss, the supreme commander of FOXHOUND, and 
puts an end to his former comrade's twisted schemes 

THE ZANZIBAR LAND DISTURBANCE 

FROM "METAL GEAR 2: SOLID SNAKE" (RELEASED 1990) 

After surviving the Outer Heaven incident, Big Boss escapes to Zanzibar Land and 
sets up an independent military regime with the hope of creating a world of strife, the 
only kind of world a born soldier can truly enjoy At the request of FOXHOUND, Solid 
Snake infiltrates Zanzibar Land and again destroys Metal Gear, which had been 
transferred to Zanzibar Land following the collapse of Outer Heaven. He triumphs 
once again in a final, decisive battle with Big Boss and ensures the downfall of 
Zanzibar Land. 



T . — - : - -o W MOSES ISLAND 
FROM "METAL CiEAR SOLID" (RELEASED 1998) 



NCIDENT 



On Shadow Moses, a remote island off the coast of Alaska, FOXHOUND leads an 
armed uprising and seizes the new Metal Gear REX in the single biggest act of 
terrorism in history At the request of the government. Col Roy Campbell, the former 
commander of FOXHOUND, summons Solid Snake out of retirement and sends him 
to infiltrate Shadow Moses Island in one last solo covert operation 
Snake must penetrate deep into the heart of a nuclear weapons facility Aiding him 
in his mission are Dr Hal Emmerich, aka Otacon, a former Metal Gear developer, 
Meryl, Col Campbell's niece, and a team of the top specialists in each field, who 
communicate with Snake via the Codec In the middle of his battle against the 
members of FOXHOUND, Snake encounters a cyborg ninja, who thirsts only for 
battle This mysterious figure's true identity turns out to be Grey Fox, Snake's former 
FOXHOUND comrade who defected to the enemy and fought against Snake in 
Zanzibar Land. After destroying Metal Gear REX, Snake confronts the head of the 
terrorist group. Liquid Snake Each of the Snakes, Liquid and Solid, carries the genes 
of the 20th century's greatest soldier, Big Boss. With the support of the cyborg ninja, 
Solid Snake fights a decisive battle with Liquid After a long and protracted struggle, 
Snake finally defeats Liquid and leaves the legacy of Shadow Moses behind him 



PLAYER CHARACTERS/pg G06 



t^jtM-.-tia (, * •) ,tf^K^ 



"anttthe 'plant Chafrfar." 



FoHowtng the incdert an Shadow Moses teland, Malal Gaeir's top-secret technology was rested 
into the black mariiat througH the machilatiQns of ^^^^^^^^Mssuit, counties 
vanallons at Melal Gagr teve spaing up in every coiaHHHHfjBHHithe weapon an 

iOSUfy y ™lBPipB^^SH^ fcransporlHd in ser~' 
10 an unknown destfn^HV^nnpre about (hfe prototype, Snaka mus: inintraie' 
fransport as it m^f^ss I^HQH^^HBudson River disguised as a tanher. However, ju^'- ^ 
Sftalse Is-about .to begin his HilgsSon. 'tfte-lanteF Isseteedi tjya mystetious arn^ecJ group. 



PLAYER CHARACTERS/pg 007 



PLANT CHAPTER 

The "BlQ Shef is a huge crf^iora cleanup facility conslructed olT Naw York's coast tiist sdfves 
as a symbor af environmental preaefvaUon and l3 now ooojpied by a iBrrorist grcKjp calling 
themsalves the "Sons of Liberty." JhQ Preatdeflt. wUc was on a tour to inspect the facility al tha 
time, has been taken hostage, atid the Sons of Liberty, hawe derTrandad a large sum ol rroney 
from the govBrnmant in return for his tBlease, if this demand is not met, thoy have thigatg nadto 
datortate a series a1 bombs ptacad around ths Big Shall, rateasing huge amounts of 
lOKins into the sea and unleastiing a mass'we envifonmenla! disastef. Fated 
unpirecedented state Of crisis, the govEtmnnenl has called on the newl/^ '" 
handle the situation. FOXHOUND'S diossn agerrt. Ratden. must sin£ 
"Big Shell" from underwater and cany out a covert operation... i 




difficult the 

FOXHOUND. __ 

"Philanthiopy" en anti-Metal Qaar group. 



I special forces unii 
j has no experiance in 
.■tens, but his sWIls as a 
_i honed to tte highest levels 
lulation training. The infiltration 
o( the Big &>g)i is his firat actual missloh. 



RECOMMENDED DIFFICULTY LEVELApg 008a 



GAME SCREEN/pg 009 




After selecting a NEW GAME, diffierent difficulty levels will be displayed 

uEtii EaS<!: For beginning action gamers 

EASV: For tinose who have never played "Metal Gear Solid® " 

NORMAL ■ Average difficulty, for veterans of "Metal Gear Solid® " 

HARD: For those w/ho have already completed the game and 
are looking for a challenge 

EXTRt: ■ Extreme difficulty Becomes available after 
completing the game once For die-hard gamers 

EUROPEAN EXTREME: The ultimate challenge Becomes 
available after completing the game once For the truly possessed 



On HARD, EXTREME, and EUROPEAN EXTREME difficulty, there is an extra "GAME OVER IF 
DISCOVERED" option available When this is selected, the game will end if the player is spotted 
by enemy soldiers or surveillance cameras 

All difficulty levels will become available after viewing the game's ending once 

LOAD GAME 

Select "LOAD GAME" from the Title Menu screen to bring up the Data Selection screen Choose 
a data file to continue playing the game from the Continue Point at which the file was saved 



GAME SCREEN/pg 008b 




. LIFE GAUGE 

If the Life Gauge drops to zero, the game ends 
When there is little life remaining, the gauge will 
turn orange and blood will start to flow 

. FtADAR 

Displays the conditions of the player's 
surroundings (see Radar P 1 0) 

3. WEAPON EQUIPPED 

Displays the weapon currently assigned to the 

Weapon button (see Weapons and Equipment 

P41) 

This is not displayed if nothing is equipped 

ITEM EQUIPPED 

Displays the item currently being used (see 

Weapons and Equipment P27) 

This is not displayed if nothing is equipped 





. BOSS' LIFE GAUGE 

Decreases as the boss receives damage 

2. BOSS' STUN GAUGE 

Decreases as the boss is hit by tranquilizer 
darts and punching attacks 

When either the Life Gauge or the Stun 
Gauge reaches zero, the boss battle is over 



GRIP OAUGE 

Displayed during Hanging mode When the 
gauge reaches zero, the player will fall 
Performing certain special actions can raise 
the Grip Gauge's level, increasing the 
maximum value of the gauge 



02 (OXYGEN) GAUGE 

When underwater, shows the amount of oxygen 
remaining When the 02 Gauge reaches zero, 
the Life Gauge begins to decrease Pressing 
the Action button will decrease the rate at which 
the 02 Gauge diminishes 



PARTNER LIFE GMJC.B 

Displayed when the player has a partner 
working with them If a partner's life gauge 
drops to zero, the game ends 



^ 



RADAR/pg010 



NORMAL MODE 



RADAR/pg011 




CENTRAL DOT: Player character (Snake/Raiden) 

GREEN CONE: The player character's field of vision in First 
Person View 

DOTS AND CONES REPRESENTING ENEMY UNITS AND 
THEIR FIELD OF VISION: Enemy soldiers/cameras/gun 
cameras/CYPf^ERs/gu^ CYPHERS 



NORMAL: Blue 
SUSPICIOUS: Yellow 



nftatm : iiu use 



.CHUTIOM 



CAUTION MODE, AND AFTER DISCOVERING PLAYER 
CHARACTER: Red 



WHILE UNDERWATER 




BLUE AREAS: Breathing points 

Indicates points in the flooded areas where the player can come 

up for air 



WHEN SENSOR-A IS EQUIPPED 




YELLOW AREAS: Indicates that a bomb has been placed In that 
vicinity Unless the area map is downloaded by accessing a Node, 
only these yellow areas will be displayed 



Rnann iiuftnm. 



nnonn ; iiu iKit 



WHEM THE MINE DETECTOR IS EQUIPPED 




YELLOW DOTS AND CONES: Yellow dots indicate the 
positions of mines Entering the cone-shaped area while in a 
standing position will cause the mine to explode 



ALEF4T MODE 

The radar cannot be displayed Occurs when the player is 

discovered by an enemy soldier, camera, or CYPHER 

You will enter Evasion IVlode when the gauge is down to zero. 



EWASIOM MODE 

The radar cannot be displayed Occurs during a Clearing or when 
the enemy is searching for Snal<e/Raiden You will enter Caution 
Mode when the gauge is down to zero 



CAUTION MODE 

Occurs when enemy soldiers are more vigilant than usual in their 
patrols You will enter Normal IVlode when the gauge is down to zero 



WHE^>t tun ^\r.tjRi IS (APJiiuicm 

The radar cannot be used if the signal is being jammed Also, any 
equipment containing electronic components, such as 
surveillance cameras and remote control missiles, will not function 
properly Furthermore, enemy soldiers will not be able to use the 
radio to call for bacl^up 



w 



ENEMY SOLDIER MOVEMENT/pg 012 



ENEMY SOLDIER MOVEMENT/pg 013 



[ 



NORMAL MOD€ 




While in Normal mode, enemy soldiers will follow a set patrol route 
When the player is spotted by an enemy soldier or surveillance 
camera, the game enters Alert mode 



ThiB is the dsfautt state, wfian the piayer has not be 

ttiscoWrert By enesny soKSers or sur>;aaianc6 camerss- 

Whi|e in Norrnal rriode, Briemy soldiers will tajlov/a set pati_ 
lOulB Whte 00 patrol, enemy sfyrtiafS vw!i one tnew syeg a«C 
SDiE '.o check (of anything unusual on thair patrol route 
r ':-'i5 nugtil stand guard in a single spol. 

' (a\\ asltep a^ duttr. 

len a soldier In normal: nwtJe hears & rioiae or spc 
soiiBthing suspictaus. such aa iootnnnts « taloodstaina, 
yiiiii fesjvs nis parrot foute and aearcJn tha surroundinn arsa. lt| 

'1- "■ ■ I I Jt of tte ordii h '"'j'\vtlii| 

I '(Xite Of---t I t I ■■ >sm*^ 

soKueitb 1^ :iri esfiisiitial'techriique to <Ti=!SUiT. 



¥ 



ALERT MODE 




lU Ban g^ out o( Alsrl nxide only by altJdir»g thie enai-r 
soldiers of detaatine r, .Doram riufi'ifier {^ ttwm. 



After escaping from the enemy's field of vision, the gauge at the bottom of 
the radar will begin to decrease When it reaches zero, the game switches 
to Evasion mode 



EVASION MODE 



In uits mooKi. entimy soidHjrs will sanrcn me vicinity arte 
losing sight ot the pla^^er. 

'■■When tlie player eludes tine enemy aokHer 8 . by hiding under a 
table Or In a, locker. Ihe ffierrly' aoldiBfa rnay perftirrTi & 
"Ownng." Ttis n^ssns the! tfwaoidiar? will conduct aeweep 
o( tha Btea and "cleai out' any soots viffiere thay s.u3pBCf Id 
player m^ ba hiding. 

yvhan rne clearing Is coniplele. or after seard^ing for a certain 
penocJ of time, ithe enenny solctefB wil swJtqh to CSfjtion 
mode. 




BASIC CONTROLS: MOVEMENT/pg 014 



BASIC CONTROLS/pg0l5 



Each enemy soldier has a fixed visual range, and follows a set patrol route Try to avoid detection 
while moving around 



MOVE (WALK/RUN): 

Move around by pressing the left thumbsticl< In the 
desired direction Move the thumbstick a little to 
w/ail< and move fully to run 



DIVING SOMERSAULT (SNAKE)/ROLLING 
(RAIDEN): 

Press the Crawl (A) button while running to execute 
a diving somersault (Raiden will execute a roll) This 
move can also knock down any enemy soldiers in 
the character's path 




T^ / 



I'S^ 




DIVING SOMERSAULT: ROLLING: 

Useful for getting from one shadow to another Useful for squeezing through small openings 

Can also be used to put out the flames when 
on fire 



CRAWLING/CROUCHING: 

Press the Crawl (/^ button to switch to a crouching 
position Useful for hiding behind waist-high objects 



While crouching, pressing the left thumbstick in any direction will cause the character to crawi 
Crawling allows the character to hide in narrow spaces under tables and other low-lying objects 
Pressing the Crawl (A) button while in a crouching or crawling position will switch back to a 
standing position 



HANGING: 

In certain places pressing the Action (Y) button 
while facing a railing will cause the character to 
drop down and hang from the railing Press the left 
thumbstick left and right to move along the railing 
But be careful - if the Grip Gauge reaches zero, the 
character will lose his grip and fall 



..f..Li c ij M,ir-,.jr-. r-i iMBiiyfi Tfi A Hir.HER LEVEL: 

Press the Action (Y) button to climb back over Objects that are roughly waist-high can be 

the railing Press the Crawl (A) button to let go climbed by pressing the Action (Y) button 

and drop The Left/Right Trigger buttons can 

also be used to move left and right along a (A fall from a high place will cause the character 

railing Pull the Left/Right Trigger buttons to receive damage Falling in some places will 

simultaneously to do pull-ups result in instant death.) 




In order to avoid detection, it's essential to have a thorough knowledge of the surrounding terrain 
and the enemy's movements 



FLATTENING AGAINST A WALL: 

Face a wall or similar surface and pull and hold the 
left thumbstick in that direction to flatten against a 
wall Depending on the location, flattening may 
cause the camera to switch to Corner View, making 
it easier to view the surrounding area 
See "Corner View" P 24 



It Is also possible to move while flattened against a 
wall Moving while flattened will enable the 
character to squeeze through narrow spaces not 
normally accessible when walking 



PEEKING: 

Pull the Left/Right Trigger buttons while in Corner 
View to peek left/right Use the right thumbstick to 
change the camera angle 



MAKING A NOISE: 

While flattened against a wall, press the Punch (B) 
button to hit the wall and make a sound This 
sound can be useful in distracting enemy soldiers 




BASIC CONTROLS/pgOit 



BASIC CONTROLS: ACTION BUTTON/pg0i7 




uiF^uiriNr. THE nuFRHFan map ipi amt CHaPTERi 

After accessing the Node (see P.25), press the START button to 
display the Overview Ivlap To return to the game screen, press 
the START button again 

Right thumbstick/ Rotate the map 

Left thumbstick/ Move the area name display cursor 



FIRST PERSON VIEW MODE (STEP LEFT/RIGHT) 

Click the Left thumbsticl< to enter First Person View mode While in Rrst Person View, use the left 
thumbstick to change the camera angle The player cannot move in First Person View mode You 
can change how the left thumbstick functions in First Person View mode in OPTIONS. 
Click on the Left thumbstick to return to normal view mode 




LEFT + RIGHT TRIGGER BUTTONS 





LEFT TRIGGER BUTTON 



RIGHT TRIGGER BUTTON 



( 




Pull the Left/Right Trigger buttons while in Rrst Person View to move one step left or right. 
Pull both the Left/Right Trigger buttons simultaneously to stretch up 



USING THE CODEC 

Press the Codec (BACK) button to use the Codec Using the Codec can provide helpful 
assistance, such as information about new weapons and advice about what to do next 



Press the Action (Y) button to perform various actions such as opening doors and pulling 
switches If something looks useable, try pushing the Action (Y) button and see what happens 



HATCHES 

Face a hatch and press the Action (Y) button to grip the handle. 
Hold the Action (Y) button down to turn the handle and open the 
hatch Tapping the Action (Y) button rapidly while turning the 
handle will open the hatch/door more quickly 



L CKERS/BATHROOM DOORS 

Stand in front of a locker or bathroom door and press the Action 
(Y) button to open the door It is possible to hide inside by entering 
it and closing the door Press the Action (Y) button once again to 
open the door and exit the locker 




pe pw AT ring 

1. Face the panel next to the 
elevator door and press the 
Action (Y) button to call the 
elevator The elevator may 
take a while to arrive 



2. Standing in front of the 
control panel inside the 
elevator will cause the floor 
buttons to appear 



3. Select the desired floor 
using the left thumbstick and 
press the A button to activate 
the elevator 






BASIC CONTROLS: ACTION BUTTON/pg0l8a 



BASIC CONTROLS: COMBAT/pg0l9 



CLmaiNG/DeSCHNDING LADDERS 

TANKER CHAPTER 

Stand in front of or on top of a ladder and 
press the Action (Y) button to grip tlie iadder 
Then use the left thumbsticl< to go up or down 
After reaching a secure foothold press the 
Action (Y) button again to let go of the ladder 

PLANT CHAPTER 

Stand in front of or on top of a ladder and 
press the Action (Y) button to climb or 
descend 



CCESS G ES 

Stand in front of a Node and press the Action 
(Y) button to access the Node 
Nodes can only be accessed in Normal and 
Caution modes 

-Direct confrontation with enemy soldiers 
should be avoided whenever possible 
However there are times when it's impossible 
to escape a fight 





BASIC CONTROLS: COMBAT/pg 01 8b 



ATTACKING WiTH A V^EAPON 

After equipping a weapon, press the Weapon (Xj button to use that weapon When using gun- 
type weapons, press the Lock-on (Y) button to locl< on to a target 

WAwn rn nftwn c.nMna.7 

Press the Punch (B) button to throw a punch Repeatedly tapping the Punch (B) button will 
unleash a barrage of punches that will send enemy soldiers flying After receiving enough 
damage from hand-to-hand attacks, enemy soldiers will lose consciousness Punching with a 
weapon equipped gives the enemy more damage 



It is also possible to attack using weapons or fists in First Person 
View There are certain targets that can only be hit by attacking 
while in First Person View It Is also easier to aim for an enemy 
soldier's vital points in First Person View 




CHOKING: 

With no weapon equipped sneak up behind an enemy soldier 
and press the Weapon (X) button with the left thumbstick in a 
neutral position to grab the soldier's neck 
■ It is possible to move around while gripping an enemy soldier by 
the neck (holding down the Weapon M button) 
While gripping an enemy soldier by the neck, repeatedly tap the 
Weapon (X) button to break the soldier's neck 
• While gripping an enemy soldier by the neck, if the soldier tries 
to escape, quickly press the Weapon M button to tighten the grip 



THROWING: 

With no weapon equipped, hold down the left thumbstick and 
press the Weapon (kj button to throw an enemy 




DRAGGING: 

With no weapon equipped stand near a fallen enemy 
soldier and press fhe Weapon (X) button to pick up the 
soldier's body By continuing to hold down the Weapon 
(X) button and moving around the body can be dragged 
to a different location This is useful for hiding bodies so 
that they will not be discovered by the enemy 




SPECIAL CONTROLS/pg 020 



SURFACE CONTROLS: 



Move around 
Dive 




UNDERWATER CONTROLS: 



Change direction 

Quicl< turn 

Swim Tap repeatedly to swim faster 

Hold down to swim slowly 

Quicl< stop (press near the bottom to 

stand) 

Hold breath (decreases speed at which 

02 Gauge diminishes) 




WALKING WITH EMMA: 

Press and hold dovm the Action (Y) button near Emma to hold her 
hand and walk with her While holding her hand, Emma will follow 
you wherever you go If the Action (Y) button is released, Emma 
will stay in that location While stationary, Emma's LIFE gauge will 
recover slightly 

•You cannot use weapons when holding her hand, 




SPECIAL CONTROLS: BLADE/pg 021 



When the Blade is Equipped 




SWINGING THE BLADE: 

Press the right thumbstick up/down to slash 
up/down, and press left/right to swing the blade 
horizontally 





ROTATING CUT: 

Rotate the right thumbstick in a full circle motion to 
execute a rotating cut 




THRUST: 

Click and hold the right thumbstick to execute a thrust 





GUARD: 

Press the Lock-on (Y) button to defend using the blade 

BLUNT STRIKJ ■ 

Press the Weapon (X) button once before swinging the blade to reverse the blade and execute a 
Blunt Strike Attacking with a Blunt Strike will knock an enemy soldier out rather than kill him Press 
the Weapon (X) button again when the cutting edge is in reverse position to bring it back to the 
normal position 



* 



EVENTS/pg 022 



TAKING PICTURES: TANKER CHAPTER 



EVENTS/pg 023 



BOMB DISARMAMENT: PLANT CHAPTER 



OBJECTIVE 

Take 4 pictures of Metal Gear RAY and send them using the worl<station 

" 1 allot each from the right hand side, left hand side, and front of Metal Gear RAY (3 separate shots) 

*1 shot of the "MARINES" insignia located somewhere on Metal Gear RAY 



OBJECTIVE 

Sweep the perimeter of Big Shell and freeze the bombs planted on each strut 



USING THE CAMERA 

When the camera is equipped the screen will switch to the camera's 
viewfinder Press the Punch (B) button to zoom in and the Crawl (i^^ 
button to zoom out Press the Weapon (X) button to snap a picture 

Any pictures tal<en will be displayed at the bottom of the screen in 
miniaturized format (up to 6 can be saved at once) Select where 
you want to save pictures w/ith the Right Thumbstick. 




FINDING THE BOMBS 

Press the Pause (START) button to display the map Some of the 
struts will be marked with a "B " These symbols indicate that there 
is a bomb planted somewhere inside that strut. 




SENDING THE DATA 

Stand in front of the workstation at the end of the hangar and press 
the Action (Y) button to switch to the Data Transmission screen If 
the 4 required pictures have all been shot correctly, all currently 
saved picture data will be erased when the terminal is accessed 




When Sensor A is equipped, areas in which a bomb has 
been planted will be displayed in yellow Search for the 
bombs placed in each of these areas using either Normal View 
or First Person View 




DISARMING THE BOMBS 

Freeze each bomb by spraying it with the coolant spray When the 
coolant spray is equipped as a weapon, the screen changes to First 
Person View Face a bomb and press the Weapon (X) button to use 
the spray When the lamp on the detonator stops blinking, the 
bomb has been completely frozen 

•The character cannot move around while the coolant spray is 
equipped 




CAMERA VIEWS/pg 024 



NODES/pg 025a 



"Metal Gear Solid®2" features four different types of camera positions, making for a truly gripping 
tactical espionage experience Using each camera view's individual features to full advantage is 
essential to completing the mission 



NORMAL VIEW: 

The default camera angle shows an overhead view 






CORNER VIEW: 

For hiding and scoping out the area 
Flattening against certain corners 
and walls by holding the left 
thumbstick down will cause the 
camera's position to change 



■ In certain places the Left/Right trigger •The camera angle can be changed using 
buttons can be used to peek left/right the right thumbstick 

Ifi it;.: 




In the Plant Chapter, machines called "Nodes" are located in 
various locations throughout the interior of the floating "Big Shell" 
plant By accessing one of these Nodes, various game options 
can be changed The options that can be changed at a Node are 
the same as those in the OPTIONS menu 

NOTE: When a new area is first visited, the map for that area can 
be downloaded by accessing a Node In difficulty levels NORMAL 
and higher, until the map for a new area has been downloaded, 
the radar cannot be used 

The name entry screen will appear the first time a Node is 
accessed in a game 



FIRST PERSON VIEW: 

For making precise shots on a target 

or viewing areas outside the radar's 

scope Clicking in the First Person 

View {left thumbstick) button will shift 

the camera to the player's 

perspective The player's field of 

vision (3 represented on the radar by 

a green cone Pull the left thumbstick J 

while in First Person View to change fl 

the camera angle 

•Pull the Left/Right Trigger buttons to take Pull both the Left/Right Trigger buttons at 
one step left/right the same time to stretch up 



CODEC/pg 025b 



During the game, press the Codec (BACK) button to enter Codec mode Use the Codec to 
converse with various support characters These characters can help by providing valuable 
information and hints about puzzles and difficult situations that arise during the mission 



^i i 



INTRUSION VIEW: 

For squeezing into narrow spaces 

Crawling into certain narrow spaces 
will cause the camera to shift to the 
player's perspective 
First Person View can also be 
accessed from Intrusion View by 
clicking in the First Person View (left 
thumbstick) button You cannot 
move when in First Person View 




^ .v(i i.icTiM,- THE FREQUENCY 

Adjust the frequency by moving left and right on the 
left thumbstick 

2. UEGINNING TftAWSMrSSION 

Press the A button to begin transmitting If the frequency is 
incorrect, the message "There is No Response" will be displayed 
Even if the selected frequency is con-ect, the person on the other 
end may not respond 

3. CHOOSING A HECfPIENT FROM THE MENU 

Press down on the left thumbstick to display a memory' window 
containing a list of all known Codec contacts Choose a recipient 
wflth the left thumbstick and press the A button to begin 
transmission 

4. EXITING CODEC MODE 

End all communications and press the Codec (BACK) button to 
exit Codec mode 



CODEC/pg 026 




SAVING THE GAME 

Save the game by contacting Otacon (during the Tanker Chapter) 
or Rose (during the Plant Chapter) 



ECE GC LLS 

When receiving a call from someone, the CALL sign will be 
displayed Press the Codec (BACK) button while the CALL sign is 
being displayed to answer the call and begin communication 
CALLS always contain crucial Information Be sure to answer them 



When you get a red CALL sign, you will be forced to receive the 
call and enter the Codec screen 



CALL SIGN FREQUENCY TABLE 


TANKER CHAPTER 


PERSONNEL 


FREQUENCY 


INFORMATION TYPE 


Otacon 


141 12 


You can obtain explanations 
of controls and hints to 
proceed through the stages 


Otacon (Save channel) 


140 96 


You can save the game 


TANKER CHAPTER 


PERSONNEL 


FREQUENCY 


INFORMATION TYPE 


Colonel 


140 85 


You can obtain explanations 
of mission objectives and 
controls, as well as hints to 
proceed through the stages 


Rose (Save channel) 


140 96 


You can save the game 




WEAPONS AND EQUIPWIENT/pg 027 



PIC:Kityf, SIP ■~F!:- 

Items are acquired by collecting Item Boxes The contents of an Item Box can be Inspected in First 
Person View mode There are limits to how many of each type of item can be carried at once When 
the limit for a particular type of item has been reached, additional items of that type may not be picl<ed 
up Attempting to do so will cause the message "FULL" to appear onscreen Also, attempting to pick 
up ammunition for a weapon not currently in possession will cause the message "GET (weapon name) 
FIRST" to appear onscreen 





EOUIPPINO 

EQUIP BUTTON: 

ITEMS 

WEAPONS 



Left trigger button 
Right trigger button 



Pull and hold either of the Equip buttons to display the Equip Window 
Use the left thumbslick to select an item or weapon and release the 
Equip button to equip it To remove equipment, select the "NO ITEM" 
icon 

■The arrangement of icons in the Item Window can be switched to a 
one- line^ style similar to the original "Metal Gear Solid®" by selecting 
"ITEM" from the "OPTIONS" screen 



The number displayed under an icon represents how many of that item 
are currently possessed 



For gun-type weapons, the number of shots remaining in the current 
magazine and the total remaining ammunition are displayed 




QUICK CHANGE 

Pull the Left/Right trigger buttons (Item/Weapon) 
once quickly to execute a Quick Change, 
swapping the currently equipped item (Left trigger 
button)/weapon (Right trigger button) without 
having to open the Equip Window There are two 
different types of Quick Change, as shown below 

UNEOUIP 

Cun-ently/most recently equipped weapon/item 
(switch between) Nothing equipped 



PREVIOUS 

Currently equipped weapon/item (switch 
between) Previously equipped weapon/item 

•When selecting PREVIOUS, please first equip 
two or more different weapons or items to switch 
between before attempting to Quick Change 

■Quick Change type can be changed either at a 
Node or by selecting "OPTIONS" from the title 
menu, then "QUICK CHANGE" 



A/EAPONS/pg 028 



WEAPONS/pg 029 





Weapons available in the Tanker Chapter / Weapons available in the Plant Chapter 
Blue icons are non-lethal / wfounding weapons 



: Uses anesthetic bullets, capable of l<nocl<ing out an enemy 
Press the Weapon (X) button to ready the gun and release to fire 
Equipped with suppressor and laser sight 



uSf: Handgun Press the Weapon (X) button to ready the gun and 
release to fire Equipped with laser sight Gunshots can be muffled if 
a suppressor is found 



Qr,Qn,.,.. Handgun Press the Weapon (X) button to ready the gun 
and release to fire Equipped with laser sight Gunshots can be 
muffled if a suppressor is found 



COOLANT SPRAY: Used to disarm bombs Game will cut to Hrst 
Person View when equipped Aim with the left thumbstick Press the 
Weapon (X) button to use the spray The distance of the spray varies 
depending on how hard the Weapon p<) button is initially pressed 



STINGEH MISSILE: Portable SAIvl missile launcher Game will cut 
to First Person View when equipped Aim with the left thumbstick 
Press the Weapon p<) button to fire Keep the target centered in the 
sight until the missile locks-on 



CHAFF GFlENADE: Electronic jamming hand grenade Renders 
electronic devices useless for a fixed period of time Press the 
Weapon (X) button to ready, and release to throw The distance of the 
throw varies depending on how hard the Weapon (X) button is initially 
pressed The grenade explodes 5 seconds after it is readied 

HAND GREN.''i . : Hand-thrown anti-personnel fragmentation 
grenade. Press the Weapon (X) button to ready and release to throw 
The distance of the throw varies depending on how hard the 
Weapon (X) button is initially pressed The grenade explodes 5 
seconds after it Is readied 

ST'"- ■ "Flash-bang" hand grenade Renders enemies 

unconscious for a fixed period of time Press the Weapon (X) button 
to ready, and release to throw The distance of the throw varies 
depending on how hard the Weapon (X) button is initially pressed 
The grenade explodes 5 seconds after it is readied 

MAGaZIME; Empty firearm magazine- Press the Weapon (X) button 
to ready, and release to throw The distance of the throw varies 
depending on how hard the Weapon QQ button is initially pressed 
The noise can distract the enemy 







BOOK; Press the Weapon (X) button to put the magazine down 
Can be used to divert enemy attention 



CLAYMORE: Directional land mine Press the Weapon (X) button to 
set the mine Will detonate If the player or an enemy enters Its 
displayed range 



M4: Assault carbine Press the Weapon (X) button to shoot Hold 
down the button for full auto shooting 



AKS-74U: Assault rifle Press the Weapon (X) button to shoot Hold 
down the button for full auto shooting Gunshots can be muffled if a 
suppressor is equipped 



C4: Plastic explosive Press the Weapon (X) button to set the charge 
and press the Punch (B) button to detonate. 



DIRECTIONAL MICROPHONE: Extremely sensitive microphone 
that can be aimed Game will cut to Rrst Person View when equipped, 
and sounds coming from the targeted direction can be detected 



PSG1: Sniper rifle When readied the view will switch to the rifle's 
targeting screen Press the B button to zoom in and the A button to 
zoom out Press the Weapon (X) button to fire Your hand shakes 
less from a crawling position The use of pentazemin stops shaking 
for some time 

REf^OTE CONTROLLED MISSILE fNIKfTAl: Radio-guided missile 
Press the Weapon (X) button to aim and release to fire The camera view 
will change to the missile's perspective when aiming After the missile has 
been fired, use the left thumbstick to guide it to its target The missile 
cannot be controlled if the signal is being jammed The missile can be 
controlled within limited distances only when used outside 

Pt. i. : Grenade launcher Press the Weapon (X) button to aim, and 
release to fire The grenade will travel in an arc-shaped path towards 
the target 











I 



ITEMS/pg 030 



Some items may not be used under certain conditions in this case, tine words "NO USE" will be 
displayed on top of tlie item's icon 



GAME OVER/pg 031 



If the player character's (or partner's) life gauge drops to zero, the game ends There are aiso 
certain traps in the game that instantly end the player's mission After the game ends, the 
Continue screen appears 










L.n*.,ni 



"'•'■"•■ standard-issue army ration When used in the menu by 
pressing the A button, it will restore the player's Life by a fixed amount 
When equipped it will automatically be used to recover Life when the 
Life Gauge reaches zero 



RAW DAnE; Adhesive pad used to stop the flow of biood Press the A 
button in the menu to use it Stops the flow of blood from open 
wounds 



CAFID '. *: Opens doors of equal or lower security level when equipped 
The security level of a door can be checked in First Person View 



CARDBOARD BO,- : Equip the cardboard box to wear it as a hat It 
is also possible to move around while wearing the cardboard box 
There are several different types 



BINOCULARS; Binoculars with adjustable magnification Used for 
long distance reconnaissance Press the B button to zoom in and the 
A button to zoom out 



THERMAL GOGGLES: Night vision equipment Used to maintain 
visual capability in darl< areas by reading and displaying thermal 
differential patterns 



ANTI-PERSONNE' SE S : Sensor that detects living objects 
nearby When equipped will vibrate whenever an enemy soldier draws 
near All other types of vibration are turned off while the sensor is equipped 



"^UPPRESSO^: Equip a weapon that matches the suppressor (which 
is to be equipped first) in order to attach the suppressor to the weapon 
The suppressor will not be effective unless attached to the weapon 



Continue the game from the last automatic Continue Point 

EXIT 

Return to the title screen 

COiVJTINUE POINTS 

"Continue Points" occur at crucial turning points in the progress of 
the game These points include moving from one area to another, 
just prior to fighting bosses, and just before and after major events. 

SAVE AND LOAD 

SAVE 

Saving the game is accomplished by communicating with certain 
characters over the Codec The game's progress will be saved up 
to the last Continue Point 




TANKER CHAPTER 
CONTACT PERSON 

Otacon 

PLANT CHAPTER 

CONTACT PERSON 

Rose 



FREQUENCY 

140.96 

FREQUENCY 

140 96 




■ Data will be saved onto the hard disk 

'At least 5 blocks of free space are required to save game data. 



LOAD 

Select "LOAD GAME" at the title screen to bring up the Data 
Selection screen then select a data file to continue the game from 
the last saved Continue Point 



OPTIONS/pg 032a 



I DOG TAGS/pg 033a 



Adjust various game settings 

VtBHATlON 

Turn controller vibration on/off 

Select the radar type 

TYPE 1: For novices Displayed in Intrusion Mode 

TYPE 2: Default radar Not displayed in Intrusion 

Mode (just as in the previous game) 

OFF: No radar 

BLOOD 

Turn blood effects on/off 

SE 

Adjust the sound effect volume 

MUSC 

Adjust the music volume 

CAPTION 

Turn captions on/off 



CONTROLS 

Choose from among 4 different control types 

owr 

Change the function of the left thumbstick in First 
Person View mode 

NORMAL: Pressing the left thumbstick up and 
down will move the camera in the same direction 
REVERSE: Pressing the left thumbstick up and 
down will move the camera in the opposite direction 

ITEM WINDOW 

Change the Item Window's display type 
CROUP: Items of the same class will be lined up 
LINEAR: All items will be lined up 

QUICK CHANGE 

Change the type of Quick Change used for items 
and weapons 

COLOR ADJUSTMENT 

Adjust the television's brightness setting to fit the 
game's color scheme 

•The COLOR ADJUSTMENT option cannot be 
used if the television set does not have a 
brightness control 



SPECIAL/pg 032b 



Select SPECIAL at the Title Menu to see various extra goodies The number of selectable items will 
increase as you progress through the game 

BfSC C 

Select this option to view a movie explaining some of the basic actions, 
controls and effects used in the game 

PREVIOUS STORY 

Select this option to view a summary of the story of the previous game 
"Metal Gear Solid®" 

PHOTO ALBUM 

If there is photo data stored on the hard disk, select this option to view 
the photos change the names attached and adjust the color scheme 
(RGB values) 

1. PHOTO TITLE 

2. PACE NUMBER 

•Switch pages using the Lock-on/First Person View buttons or left/right 
on the directional pad 

3. ' ."..-■■ "^nslON OF PHOTO 

PUNCH (B) BUTTON: EDIT MODE 

TITLE Change photo title 

COLOR Color adjustment mode 

FIRST PERSON VIEW BUTTON: Full-screen mode 

DOG TAG VIEWER 

Select this option to view a list of all the dog tags (ID badges) collected 
so far from enemy soldiers during the game 




vi/nAT Aar- ''rMG TAGS"? 

"Dog tags" are ID badges worn by soldiers so that they can be identified if killed on the battlefield 

Information such as name and blood type is engraved on the tags 

ACQUIRING DOG TAGS 

Enemy soldiers can be "held up" by sneaking up behind and sticking a 
gun in their back 

In First Person View searching an enemy soldier's head or waist while his 
hands are up wiil reveal a dog tag Item Box 

■Enemy soldiers who are carrying dog tags will show a telltale flash of 
light around their necks when held up Equip the Thermal Goggles to 
determine whether a soldier is carrying dog tags 

WHEN DOG T..GS E SSESSED 

When one or more dog tags are in possession, a dog tags icon will be 
included in the Equipment icons 

DOG TAG ICON: Total number of dog tags cun-ently possessed 

The number of dog tags collected so far is recorded In saved game data 
As more dog tags are collected, bonus elements will be added to the game 

NOTE: Whether or not a certain enemy solider is carrying dog tags is 
determined by the games' difficulty setting To collect all the dog tags in 
the game all difficulty settings must be completed 

NOTE: The names engraved on the dog tags are the names of the 
game's staff as well as the winners of the "Name Recruitment Contest" 
held on Kionami Computer Entertainment Japan's web site from March to 
June 200'i There are also other rarer dog tags to be found 



DIGITAL CAMERA/pg 033b 




The digital camera is a special kind of equipment 

When the digital camera Is equipped the screen will switch to the camera's 
viewfinder Press the Punch (B) button to zoom In and the Crawl {A) button 
to zoom out Press the Weapon (X) button to snap a picture 




Up to 100 pictures can be stored on the hard disk (Required space 5 
blocks per picture) 

Picture data taken with the digital camera can be viewed by choosing 
"SPECIAL" at the title menu then "Photo Album" (see the "SPECIAL" section) 




ADVANCED TECHNIQUES/pg 034 



INFILTRATION MANUAL/pg 035 






HOLD-UPS 

With a gun equipped, sneak up behind an enemy soldier's back and 
press the Weapon {X) button lightly to stick the gun in the enemy's 
back and perform a hold-up The soldier will be unable to attack 
while his hands are raised, but he will take advantage of any 
opening to turn the tables 



5HAKEPOWN 

With no weapon equipped stand next to an unconscious or 
sleeping enemy soldier and press the Weapon (X) button to pick the 
body up Release the button to drop it Doing this repeatedly will 
sometimes cause the soldier to drop an Item Box 



TAC-C'L — ■ GAP 

Pausing to reload a weapon in the middle of a battle leaves one 
defenseless against enemy attack Avoid running out of ammunition 
during a firefight by pulling the Weapon menu (Right trigger) button 
twice quickly to replace the magazine before it runs out of ammo 



STRAF!MG 

Equip a handgun or assault rifle-type weapon and hold the Lock-on 
(Y) button down to run and shoot at the same time 




JUMP-OUT SHOTS 

While in Corner View, equip a gun and press the Weapon (X) button 
to jump out firing Use this technique to quickly launch a surprise 
attack from a hiding place Grenade-type weapons can be thrown 
while peeking around the corner 



WHEN SOMEONE CALLS, BE SURE TO ANSWER 

When receiving a CALL from someone, the CALL sign will appear 
onscreen Press the BACK button while the CALL sign is being 
displayed to answer the CALL and begin communication CALLs can 
provide useful infomnation such as explanations of game controls, 
gameplay hints, and details about the mission When the CALL sign is 
red you will automatically receive the CALL Even if the CALL sign is 
green always be sure to answer 



AVOID BATTLES WHENEVER POSSfSLE 

In a battle situation enemy soldiers will call for backup and attack in full force 
Even if the player somehow manages to sur\/ive a battle against overwhelming 
odds the damage incurred will probably be severe Be as stealthy as possible 
to avoid being discovered by the enemy 

■Make good use of the radar as well as Comer View and First Person View 
modes to sneak behind the enemy's back and escape detection 

Whenever possible find a place to hide and let patrolling enemy soldiers go past 



USE lA/WATf=v;Fia itprj**^ vmi r^AWi cii.,ri 

The only way to acquire the weapons and equipment necessary to 
complete the mission is to pick them up along the way Items are often 
hidden in lookers and under tables If something looks suspicious take 
a closer look 

-Some hidden items can only be discovered in Corner View/First 
Person View modes 



eUOOD LLSS 

When your Life Gauge is low, it becomes orange You will not stop 
bleeding and your life will keep on diminishing To stop blood loss use 
the item "Bandage" or crouch or assume crawl position for a while 



use THE THAHQUIUZER GUN TO PUT ENEMIES TO SLEEP 
WITHOUT a eirtHT 

The Tranquilizer Gun found during the course of the game can put 
enemy soldiers to sleep Use the Tranquilizer Gun to put enemy 
soldiers out of commission without having to fight 

The timer displayed above a sleeping soldier's head indicates the 
remaining time until the soldier wakes up The timer decreases over 
time and when it reaches zero the soldier regains consciousness 

•On VERY EASY difficulty, the player begins the game equipped with 
an M9 rifle modified for tranquilizer rounds (Plant Chapter) 

•By using tranquilizer rounds, it is possible to complete the game 
without killing a single person including boss enemies 





UNCONSCIOUS 




OPENING WALKTHROUGH/pg 036 



OPENING WALKTHROUGH/pg 037 



TANKER CHAPTER (USrNG NORMAL DIFFICULTY SETTING) 



INITIAL OBJECTIVE 



PLANT CHAPTER (USING NORMAL DIFFICULTY SETTING) 



INITIAL OBJECTIVE 



^^^^^^^^^^HM 


The objective of the Tanker Chapter is to 


^^^^^^^^^^^^^^^^^^^^^^H 


obtain photographic evidence of the new, 


^^^^^^^^^^^^^^^^^^^^^^H 


top-secret Metal Gear model Your first 


^^^^^^^^^^^^^^^^^^^^^^H 


tasl< is to sneak into the inner part of the 


^^^^^^^^^^^^^^^^^^^^^^H 


tanker to discover its purpose and its final 


^^^^^^^^'^^^^ ^^^^B^^^^^^^^^^l 


destination 


^^^^^^^^^l2 '*^^^^^^^^SP^^^^^^^^^^F^^^^I 


1. USE THE M9 (TRANQUILIZER 


^K,'3l^fl 


GUN) TO PUT THE ENEMY SOUOIER 


TO SLEEP 


First, put the enenny soldier guarding the 


^^^^BiSfi f^^^^^^HP^^^H 


deck of the tanker to sleep The time 


^^^^^^^^^^^^B ^ '"^^^^^^^^^^^^^^^^^^^l 


needed for a tranquilizer dart to take effect 


^^^^^^^^^k( Jlr 'i^^^^^^l 


depends on where it strikes the target 


^^^^^^^^■j^^^^^^B^^^^^^I 


Hitting an enemy soldier in the head or in 


^^^^^^I^H^^^^^^^^^^^^H 


the region of the heart will instantly put 


^^^^^^^S^^^V^^^^^^^^^I 


him to sleep To achieve this level of 


^^^^^^^B^flB^^^^BpB^^H 


precision, push and hold down the left 


^^^^^^^^H^^^^^^BaU^^H 


thumbstick to make your shot in First 


^^^^^^^^^^^^^^^^^1 


Person View 



2. EXAMINE THE RADAR 

The radar displays not only the locations of 
enemy soldiers, but also their respective field of 
vision Use the radar to avoid entering the 
enemy's field of vision You can even sneak 
right up behind an enemy soldier's back as long 
as you stay out of the soldier's field of vision 

3. PICK UP THE ITEM BOX; KEEP THE 
RATION EOUIPPED 

Pick up the Item Box lying on the deck to 
obtain a Ration Rations are very useful items 
When equipped, they automatically restore 
health when the Life Gauge drops to zero 
Beginners should keep the Ration equipped as 
their default item, just in case 

4. MASTER THE USE OF CORNER VIEW 

Flattening against the wall will cause the 
camera to switch to Corner View allowing you 
to peek around corners and observe the 
movements of enemy soldiers outside of radar 
range While in Corner view, use the right 
thumbstick to change the camera angle and 
pull the Left/Right Trigger buttons to take one 
step left/right Use these techniques to scope 
out the surrounding area without being seen 



5. : . E ■ ? .;..S .. ; 

If enemy soldiers discover you they will radio 
for backup and attack Avoid direct 
confrontation as much as possible and find a 
safe place to hide from the enemy If an 
enemy's attack draws blood, use a bandage to 
stop the bleeding immediately or you will leave 
a telltale trail of blood behind you. 

6. SHAKE DOWN THE BODIES OF 
SLEE ! - E E S E S 

With no weapon equipped, stand next to a 
sleeping enemy soldier and press the Weapon p<) 
button to pick the body up Release the button to 
drop it Doing this repeatedly will sometimes 
cause the soldier to drop an Item Box 

7. OPEN THE HATCH AND PROCEED 

IWSiriF THF TaMKFR 

Stand in front of the hatch and press the Action 
(Y) button to grip the handle Continue to hold 
the button down to turn the handle and open 
the hatch This is not the only entrance to the 
inside Look for other entrance(s) yourself. 




In the Plant Chapter, Raiden's mission is 
to rescue the President and disarm the 
enemy Your first task is to rescue the 
President 



d 



1. BECOME FAMILIAR Wrm THE CONTROLS 

There are no enemy soldiers stationed at the 
Insertion Point where the mission starts Use 
this place to get used to the various game 
controls Move around the room and talk to the 
Colonel in different locations, such as in the 
water or In front of the locker, to receive 
instructions on how to perform various actions 

2. SQUEEZE INTU TltiHT SPACES BV 
CRAWLING 

Narrow spaces you can't fit Into while standing 
can sometimes be entered by crawling Press 
the Crawl (A) button to squat, then move the 
left thumbstick to begin crawling To stand 
back up, press the Crawl (A) button once 
again 

3. E ITEM BOX E 

To pick up the item Box, you'll have to crawl 
into the duct There is also an Item Box hidden 
in the locker Stand in front of the locker and 
press the Action (Y) button to open the locker 



4. ACCESS THE NODE TO ACTIVATE 
THE RADAR 

In the Plant Chapter, the radar cannot be used 
In a new area until the map has been 
downloaded from a Node inside that area In 
this case, it's best to access a Node while the 
enemy soldier is unconscious Stand in front of 
the Node and press the Action (Y) button to 
access it 

5. IF THE ENEMY FINDS VOU... 

When you access the Node, the unconscious 
enemy soldier will begin to revive Quickly find a 
place to hide If you are discovered by the 
enemy soldier, rush back to the Insertion Point 
and hide in the locker, the duct, or the pool to 
escape 

6. GET INTO THE ELEVATOR TO PROCEED 

Once Caution mode has been lifted, the 
elevator will descend Use the radar to make 
sure the enemy can't see you, and sneak into 
the elevator to proceed 

NOTE: The elevator will not start moving when 
you are In Alert Mode 



CHARACTERS/pg 038 



CHARACTERS/pg 039 



leal name; Hal Emmertch. Fomneriy the laac 
Mstal Gear REX devebpfnen! prqfect. but 
Shadow. Moses inctdeo|^^^a^Qjn|d rtlths 
form *Phl1ant^ropy,'''d9H^9HHtdedicafed to 




rt 




m 



Otaco(i'$ stepsister and a genius In the ftsld of 
computers; 



iU 



\ 



% 



Sarpal's daughter 

and has been mlsedi 

solders ainoa aha was a smdl' Efild. 



_ s$& sddter. 
;;8S one of m 



"J 



w 



'^:yt: 




tr 




i A^^ 




k 



).r^ 






A former member of FOXHOUND. Lost his right arm in a 
dash with Snake during the Shadow Moses Incident. A 
gun fanatic who prefers revolvers, he is also l<nown as 
an expert in torture. 



a 



■.fe T-'^ra"-! 



sMng rnfeste'tT'dSa wi tte GiJogje. 



' 5y the army as a 
In his rrilsaioi by 





■ !».■ •,-j ■: I 






• ■ r» i ffl ^. {^ \ t s * 



OEAOCELi. 

A SEAL antKterrorist Lniil, Thsy are ttie core i 
Ihat look over u-ie Ha SheiL 



group "SOflS of LBsftv" 






I MISSIONS (OVERVIEW)/pg 040 



MISSIONS (DETAILED)/pg 041 



MISSIONS mode is composed of VR MISSIONS, which offer infiltration training in a virtual-reality 
environment, and the more realistic ALTERNATIVE MISSIONS, which take place in actual game stages 

FIEGISTER PLAYER 

Register a new player 

■Only used when playing for the first time 

SELECT CHARACTiR 

Select either Ralden or Snake Ralden's stages are designed to be 
relatively easy compared to Snake's As more and more missions 
are completed using Raiden and Snake, additional characters will 
become available. 

SELECT WIISSIONS 

Choose between VR MISSIONS and ALTERNATIVE MISSIONS 

SELECT MOPE 

Select the play mode The available play modes and stages are 
different for each character 

STAGE flESULTS 

When a stage is completed, a score is calculated based on the 
amount of time taken and the number of shots remaining 

SAVE 

Save MISSIONS mode data, including mission progress (stages 
available and stages completed) and total scores for each stage (At 
least 5 blocks of free space is required to save data.). 




VR MISSIONS 

iSNEAKINO MODE) 



(WEAPON MODE) 



(FIRST PEftSON VIEW MODE] 
{VARIETY MODE) 



SNEAKING (Reach the exit without enemy detection) 
ELIMINATE ALL (Eliminate all enemies without enemy 
detection) 

HANDGUN (Practice your proficiency with the handgun) 
ASSAULT RIFLE (Practice your proficiency with the assault rifle) 
C4/CLAYIVIORE (Practice your proficiency with C4/CLWM0RE) 
GRENADE (Practice your proficiency with grenades) 
PSG-1 (Practice your proficiency with the PSG-1) 
STINGER (Practice your proficiency with the STINGER) 
NIKITA (Practice your proficiency with the NIKfTA) 
HF. BLADE or NO WEAPON (Practice your proficiency with 
the HF BU\DE or your own hands) 

Practice missions entirely in first person view 

Practice a wide variety of mission objectives 



ALTERNATIVE MISSIONS 



{BOMB DISPOSAL MODE) 
{ELIMINATE MODE} 
(HOLD UP MODE} 
tPHQTOGRAPH MODE} 



Disarm bombs within the time limit 
Eliminate all enemies within the time limit 
Hold up all enemies without being detected 
Take specific photographs within the time limit 




Virtual reality infiltration simulation training Except for the First Person View Mode, controls are 
the same as for the main scenarios Objectives differ with each VR Training Mode 

SNEAKING MODE 
SNEAKING 

Reach the goal without being detected by the enemy soldiers 
The training session ends if the player is discovered 

ELIMINATE ALL 

Eliminate all the enemy troops to clear the stage It is not 
necessary to eliminate reinforcement troops- 
Enemy troops can be killed, knocked out or tranquilized The 
training session ends if the player Is discovered 

WEAPON MOOE 

Targets: There are two main types 

NORMAL (BLUE) 

Destroyed with a direct hit All targets must be destroyed to clear the stage In the 
same way the handgun is registered, points are awarded based on the position. 

EXPLOSIVE (ORANGE) 

Explodes when hit All targets must be destroyed to clear the stage Damage is 
incurred if the player is too close to the explosion 

Other targets: These objects do not have to be destroyed to clear the stage 

Panel 

Can be destroyed with weapons. 



Negative Points (Red) 

Reduces player's point total when hit 






FIRST PERSON VIEW MODE 

Accomplish different objectives in First Person View Mode to clear 
the levels The controls are different from the standard controls 
To set and check the controls, go to the CONTROLS option on 
the stage selection screen. 



VARIETY MODE 

Special training mode with a variety of objectives This mode 
cannot initially be accessed Clear all the other VR Training Modes 
with Raiden and Snake to enable the Variety Mode 



ALTERNATIVE MISSIONS/pg 042 



SNAKE TALES/pg 043a 



These missions are more realistic, tal<ing place in actual stages taken from tiie game TTie basic 
rules and controls are the same as In the regular game, but the objectives vary depending on the 
mode and each individual stage may have any of a number of preset conditions 





nj'^nfflo niiconcrtj Rdr^mc 



In this mode, the goal is to locate all bombs placed within the area 
and freeze them Some bombs are cleverly hidden, use First 
Person View to find them When all bombs have been frozen, the 
stage is automatically completed 



ELIMINATE MODE 

In this mode, the goal is to defeat all enemy soldiers Soldiers may 
be defeated by killing them, knocking them out, or putting them 
to sleep When all enemy soldiers have been defeated, the stage 
goal appears 



HOLD UP MODE 

In this mode, the goal is to hold up all enemy soldiers Once a 
soldier has been held up, he disappears from the stage. 
Accidentally killing a soldier w^ill automatically end the mission in 
failure If a soldier is put to sleep or knocked out, it will be 
necessary to wait until he recovers When all enemy soldiers have 
been held up, the stage goal appears 



PHOTOGRAPH MODE 

In this mode, the goal is to use the digital camera to capture 
specific photos within the time limit Search the area for the 
photo/image that needs to be captured If the correct photo is 
taken, the stage is automatically completed 



SNAKE TALES is a set of 5 stories featuring Snake as the main character 



1. SELECT STORY 

Select one of the five stories to play 




2. TALES SCREEN 

This screen displays a list of objectives based on the current 
situation. Complete these objectives to advance through the story 



To save the game, press the Back button at the Tales screen to 
bring up the Save screen At least 5 blocks of free space are 
required to save data 
NOTE: You can not save your progress during the actual game 



4. LOAD 

Select LOAD at the initial SNAKE TALES menu to bring up the Data 
Selection screen Select a data file to continue playing from the 
point at which the file was saved 



CLEAR CODES/pg 043b 



After completing the original "Metal Gear Solid®2". a "CLEAR CODE" will appear on screen This 
"CLEAR CODE" includes various game information such as overall play time, number of shots 
fired and number of times the player was discovered by the enemy Also, each stage in 
MiSSiONS has its own 'TOP RECORD CODE" that appears after achieving the top total score 
on that stage This information can be reviewed by visiting Konami Computer Entertainment 
Japan's website site and entering the "CLEAR CODE" or "TOP RECORD CODE " Konami 
Computer Entertainment Japan also plans to hold special events on its web site using the 
"CLEAR CODES" and 'TOP RECORD CODES" Please visit the Konami Computer 
Entertainment Japan homepage for more details 



www.konamijpn.coni/mgs2_sub/ 



•Unscheduled events and changes to planned events may occur Thank you for understanding